We came around to using voiceover as a primary method of storytelling in Transistor for a couple of reasons. "There is no narrator in Transistor, so from our point of view the methods of storytelling here are rather different," Kasavin comments, and adds, "Of course there are similarities in that voiceover is used extensively in both games. It's a compelling dynamic to say the least. While the device serves as the game's primary speaker, it is not an omniscient guide like Bastion's narrator, and as such is only able to comment on events as they unfold before Red. I'm told there are literally thousands of power combinations to experiment with.īut what of the Transistor itself? It's clear that something has happened to those who have come into contact with it previously, and SuperGiant's decision to make it sentient poses further questions. He explains that the game's suite of powers, such as Mask() - which offers a variety of damage output buffs and brief invisibility - along with other tactical boosts helps keep SuperGiant's combat system out of mindless hack-and-slash territory. We liked the idea of putting that in a science fiction context.” "We wanted to see if we could combine the pleasure and suspense of classic turn-based games and tactical RPGs with the immediacy and intuitive feel of an action RPG. Though Kasavin won't be swayed into telling me exactly why Red is being hunted by The Process, or the true extent of her powers, he teases that there is a mystery shrouding the Transistor's growth as the player gains experience through victory. We want it to open up the gameplay for people, and we love seeing different players use it in different ways." Turn() is there when you need it, and is not something we force players to use. If you end Turn() out in the open, your foes may punish you for it as the ability takes a few seconds to recover. Positioning and cover are important factors as you do so. "You'll be facing fast and powerful foes, though by using Turn() you can control the pace of the fight. You'll find examples of how Transistor's battle skills work in this trailer To see this content please enable targeting cookies. "One of them is called Turn(), which is like a strategic planning mode where you can freeze the world and everything around you, plan out your next set of actions, then execute them in a supercharged fashion. "You can play Transistor like an action RPG though within the first few minutes of play you'll discover you have access to some rather powerful abilities," SuperGiant's Greg Kasavin tells me over email. The journey is interspersed with battles that incorporate both real-time and pause-based attacks, giving the game more of a strategic edge than its predecessor, and enabling players to think laterally about how Red uses the Transistor in combat. Like SuperGiant's Bastion, Transistor plays out in isometric fashion as players explore the romanticised urban sprawl of Cloudbank's lavish architecture, daubed with colourful hazed lighting and futuristic utopian design. Together the pair must seek out the weapon's former owners to make sense of why Red is suddenly under threat. Her travelling companion is the Transistor, a talking sword that serves as the game's primary voice and the player's means of defence. Launching May 20 on PS4 and PC, the game stars mute protagonist Red, a former singer who is being pursued across the city of Cloudbank by a mysterious group called The Process. At this point many of our fans have put a tremendous amount of faith in us, based on what little they've seen of Transistor plus the one game we've made.”įollowing up something as well-produced and critically-acclaimed as Bastion was never going to be easy, but for all intents and purposes, SuperGiant seems primed to knock it out of the park again with its next action-RPG Transistor. "It is humbling that Sony thinks so highly of us as a team. Dave Cook speaks with Greg Kasavin about how it feels to go it alone, and gets fresh information on the game's bold art directon, compelling plot and tactical combat mechanics. Transistor is the first self-published release from Bastion developer SuperGiant Games.
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