![]() ![]() Holy Sword – Costs 108 Mana: Gather the energy of light in your sword, then perform a dash attack that deals damage. After that, light emanates from your sword, which deals additional damage. Holy Blast – Costs 114 Mana: Gather Holy Power for 2 seconds that explodes at the target location, dealing damage. Holy Protection – Costs 114 Mana: Harness the power of the Holy Light to create a barrier for all party members within 24m that has X% of your maximum hit points and lasts 6 seconds.Įnforcement of Justice – Costs 101 Mana: Hold your sword with one hand, yet quickly spin in circles, dealing damage. Then perform a devastating blow that deals damage. Sprint Strike – Costs 85 mana: Reposition and sprint forward. At the end of the dash, swing your sword and deal damage to your opponent, knocking them into the air.Įnforcer’s Sword – Costs 85 Mana: Hold your sword in both hands and swing to deal damage, knock enemies into the air, and counterattack. Use the skill again to gather your power in the sword and deal damage with another swing and then ram the sword into the ground. Holy Land – Costs 85 Mana: Create a Holy Land at your target location for 6 seconds and deal damage over time. God’s Wrath – Costs 108 Mana: Summon the energy of holy thunder that imbues your weapon. Deal damage to nearby enemies. Purifier – Costs 77 Mana: Attack your opponent with a one-handed, cross-shaped slash. Deal damage with each slash. After that, swing the sword with both hands and deal damage. Godsent Law – Costs 91 Mana: Use Holy Writs to summon a magical circle of light. The writing spins in a circle, dealing damage to enemies over 2 seconds. Lightning Strike – Costs 77 Mana: Slowly move forward and attack your opponent 7 times. Sword of Justice – Costs 77 Mana: Drop a Sword of Light at the target location to damage your opponent. Light of Judgment – Costs 77 Mana: Emit powerful beams of light that deal damage. Light Shock – 53 Mana: Hold the sword backward and use both hands to create a light shockwave that deals damage. Lightning Strike – Costs 53 Mana: Quickly swing your sword 4 times at your location, dealing damage. Then push one last time, dealing damage again.Ĭharge – Costs 67 mana: Dash forward 6m and stab enemies with your sword, dealing damage. ![]() Spinning Strike – Costs 38 Mana: Quickly spin twice while attacking, dealing damage for each strike Here we list all of Paladin’s skills. We have left out the exact damage numbers, as these depend on your attributes and, in some cases, the skill points distributed. In PvP, on the other hand, the paladin is also extremely strong. In our tier list, he only occupies the A tier for beginners, but once you have mastered the class in the endgame, it then moves up to the S tier in high-rank PvP. What game content is this useful for? As one of two supporters, the paladin is a welcome guest in group content such as dungeons or raids. With Holy Barrier, you create a shield for all players in the area. The support only becomes really useful with an engraving.However, the paladin is rather weakly armored in relation to the other warrior classes. His special ability is that he can switch between Holy Aura and Holy Executor. In the Holy Aura, he increases the damage of nearby allies by 10%, as a Holy Enforcer, he increases his attack range and strengthens his own attacks. What class is this? The Paladin (Holy Knight in Korea) is a melee fighter with a sword and belongs to the warrior class. He has some useful AoE abilities that are especially useful in the early game. In the endgame, on the other hand, his focus is more on support. ![]()
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